| | Your GSDG Equipment Ideas | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Your GSDG Equipment Ideas Mon Oct 12, 2009 9:33 pm | |
| Great, my other topic makes me wanna make this one now. Post ideas for equipment here! And because I'm nice and helping you poor saps out, here's some types to choose from: Weapons: Axes Pole Arms Long Swords Light Blades Scythes Maces Ankhs Staves Head Protection: Helm (Heavy) Hat (Light) Circlet (Mage) Arm Protection: Shield (Heavy) Glove (Light) Bracelet (Mage) Chest Protection Armor (Heavy) Clothing (Light) Robes (Mage) Other Boots (leg protection) Tools (psynergy bestowing equipment, also known as Fans) Undershirts Rings Charms (Trident only current one) Add-On (class changing items, also known as Underwear) - only mention the class group it changes you to! Discuss classes in the Class Thread! ...If you have a better name for Add-On, please suggest. I refuse to call them Underwear, though. Also, if you have more ideas for equipment types, do suggest those as well. You're free to come of with other types of weapons, for example. Also, REMEMBER THAT YOU CAN ONLY HAVE FOUR ADDED EFFECTS! The game cannot handle more than that. So if you want an item that improves the power and resistance of all elements, too bad! You'll need to make two to do that. Also also - for your ease (because everyone is lazy to a degree... I know I am!), a template and its copypasta! Name: Type: Desc: Attack/Defense: Element: Attribute A: Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Unleash: Unleash Rate: Unleash Range: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: - Code:
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[b]Name[/b]: [b]Type[/b]: [b]Desc[/b]: [b]Attack/Defense[/b]: [b]Element[/b]: [b]Attribute A[/b]: [b]Attribute B[/b]: [b]Attribute C[/b]: [b]Attribute D[/b]: [b]If Used[/b]:
[b]Unleash Type[/b]: [b]Unleash[/b]: [b]Unleash Rate[/b]: [b]Unleash Range[/b]: [b]Unleash Element/Power[/b]: [b]Unleash Cost/Effect[/b]: [b]Quick visual desc[/b]: "But Role! What is this 'unleash type' thing? That wasn't in the old version of this thread!" First off: Shut up. Of course it was. You just weren't looking hard enough. <_< >_> Second: This was something that came about thanks to a wonderful idea on balancing unleashes that LBoksha of the GameFAQs forums came up with. This was discussed in the old forum, so head over there to check it out. This lead to the following unleash types-- Original: This type of unleash works just like it did in the original golden sun games. Use this when you don't plan on using unleash balancing. Bestow: This type of unleash is bestowed as if it were a psynergy, with PP cost and everything. No amount of attacking will trigger it, even with Crit+ equipment. Hybrid: This type of unleash is bestowed as a psynergy, as well as having a 0% base chance of unleashing on a single target when attacking. With Crit+ equipment, you can have the weapon give a free single-target version of the unleash occasionally when using the attack command. Dual: This type of unleash has one bestow-type unleash, and a different attack-type unleash. It could have a really strong bestow type and a really weak attack type, so as to discourage abusing Crit+ equipment, or could have two entirely different unleashes. Depending on the type, you may want to vary the unleash rate if you want, but it's recommended to keep it at 0. I'll be giving examples in the next post, so wait to post until then.
Last edited by Role on Mon Nov 02, 2009 8:23 pm; edited 2 times in total | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Mon Oct 12, 2009 10:25 pm | |
| Examples: Name: Antarctic Blade Type: Long Sword Desc: Long Sword: Strike with a sub-zero slash Attack/Defense: +76/+0 Element: Attribute A: Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Original Unleash: Antarctic Slash Unleash Rate: 35% Unleash Range: Single Target Unleash Element/Power: /+27 Unleash Cost/Effect: 0 PP/May lower target's Defense Quick visual desc: Ice gathers at the foe's feet (similar to Frost), then character makes a lightning-fast slash, like the Elven Rapier's strike. Name: Thunder Spire Type: Pole Arm Desc: Pole Arm: Spear imbued with strong thunderbolts Attack/Defense: +136/+0 Element: Attribute A: Agility -12 Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Bestow Unleash: Thunder Pierce Unleash Rate: N/A Unleash Range: 3 Enemies Unleash Element/Power: /m70% Unleash Cost/Effect: 24 PP/May stun targets Quick visual desc: Thunderbolts extend from the caster and strike a group of foes. Name: Mizukage Type: Light Blade Desc: Light Blade: Ninja sword blessed with the power of water. Attack/Defense: +77/+0 Element: Attribute A: Agility +9 Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Hybrid Unleash: Ocean Crash Unleash Rate: 0% Unleash Range: 3 Enemies Unleash Element/Power: /Base 120 Unleash Cost/Effect: 23 PP/May put target to sleep Quick visual desc: A wave flows up and strikes the foes, similar to the Dreamtide unleash. Name: Berserk Axe Type: Axe Desc: Axe: Evokes rage within the wielder Attack/Defense: +133/-22 Element: Attribute A: Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Dual Unleash: Frenzy Unleash Rate: N/A Unleash Range: All Allies Unleash Element/Power: /N/A Unleash Cost/Effect: 35 PP/Boost all allies' attack by 50% Quick visual desc: Flaming circle appears around the party, and the Attack+ animation occurs for all allies. Unleash: Raging Fury Unleash Rate: 0% Unleash Range: Single Target Unleash Element/Power: /m70% Unleash Cost/Effect: 0 PP/May strike for 1, 2, or 3x damage. Quick visual desc: User surges forward and strikes wildy, hitting 1, 2, or 3 times. Name: Vulcan Helm Type: Helmet Desc: Helmet: Embued with the power of fire Attack/Defense: +5/+24 Element: N/A Attribute A: Power +10 Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Unleash: Unleash Rate: Unleash Range: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Ring of Awakening Type: Ring Desc: Ring: Awakens the wearer to hidden powers... Attack/Defense: +0/+0 Element: N/A Attribute A: Boosts Criticals +10 Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Unleash: Unleash Rate: Unleash Range: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc:
The next post will be suggestions, please wait until then, 'k?
Last edited by Role on Wed Oct 14, 2009 6:02 am; edited 2 times in total | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Mon Oct 12, 2009 10:46 pm | |
| Hiyas, gotsa me some more ideas! Namely, revamped weapon balancing. Remember, this is only something suggested by me. If you have your own balancing formula, go ahead and use that. In fact, if you want, PM me with as much info as you can about it and I'll add it to this post for people to consider!
Axes: +120% Attack Stat, -20% Defense Stat Spears: +110% Attack Stat, -10% Agility Stat Long Swords: +100% Attack Stat Light Blades: +90% Attack Stat, +10% Agility Stat Scythes: +80% Attack Stat, +20% Defense Stat Maces: +70% Attack Stat, +30% Maximum PP Stat Staves: +60% Attack Stat, +40% Elemental Power Ankhs: +60% Attack Stat, +40% Elemental Resist
There's also a "pseudo-weapon type", Hammers. They are treated as maces as far as game mechanics goes, but the stat ratio is different:
Hammers: +80% Attack Stat, +20% Maximum PP Stat
Also, changing the unleashes. The standard power of the unleash will be added damage, enough to make it 130% base value. Basically, all weapon types have the same damage value when they unleash. For those whom use the Original type of unleash, the rates can also vary, depending on the weapon. Some suggestions are...
Axes: 10% Spears: 10% Long Swords: 15% Light Blades: 20% Scythes: 20% Hammers: 20% Maces: 25% Staves: 30% Ankhs: 30%
This allows for the average damage for the weapons to become more balanced.
As such, the overall values are:
,-----------------------------------------. | Weapon type | ATK | Stat Mod | UR | UPw | |-----------------------------------------| | Axe . . . . | 120 |. -20 DEF | 10 | +10 | | Spear . . . | 110 |. -10 AGL | 10 | +20 | | Long Sword .| 100 | . . . . .| 15 | +30 | | Light Blade |. 90 |. +10 AGL | 20 | +40 | | Scythe . . .|. 80 |. +20 DEF | 20 | +50 | | Hammer . . .|. 80 |. +20 MPP | 20 | +50 | | Mace . . . .|. 70 |. +30 MPP | 25 | +60 | | Staff . . . |. 60 |. +40 PWR | 30 | +70 | | Ankh . . . .|. 60 |. +40 RES | 30 | +70 | `-----------------------------------------' ATK = Attack Modifier in relation to Base Stat Mod = Non-Attack Stat Modifier in relation to Base UR = Base Unleash Rate UPw = Unleash Power in relation to Base
So, if we were to give these weapons a Base Value of, say, 60, then it would become:
,-----------------------------------------. | Weapon type | ATK | Stat Mod | UR | UPw | |-----------------------------------------| | Axe . . . . | +72 |. -12 DEF | 10 |. +6 | | Spear . . . | +66 | . -6 AGL | 10 | +12 | | Long Sword .| +60 | . . . . .| 15 | +18 | | Light Blade | +54 | . +6 AGL | 20 | +24 | | Scythe . . .| +48 |. +12 DEF | 20 | +30 | | Hammer . . .| +48 |. +12 MPP | 20 | +30 | | Mace . . . .| +42 |. +18 MPP | 25 | +36 | | Staff . . . | +36 |. +24 PWR | 30 | +42 | | Ankh . . . .| +36 |. +24 RES | 30 | +42 | `-----------------------------------------' ATK = Added Attack Stat Mod = Additional Added Stat UR = Base Unleash Rate UPw = Unleash Power
If you want to use the original game's values, then the Base Unleash Rate is 35%, and the unleash power is +35% of the attack power of the weapon as added damage (+X). As such, when you try to figure out the unleash power, multiply the attack power of the weapon by 0.35 to get the value. It's up to you whether to round or cut off the decimal.
Now, for armor, suggestions are as follows:
For the three types of armor, and on top of Defense, they can boost different things --
Heavy Armor: Attack and Max HP Light Armor: Criticals and Agility Mage Armor: Luck and Max PP
The boost to the secondary stat should be small. My personal suggestion is +5 for Attack, Criticals, and Luck, and +10 for Max HP, Agility, and Max PP. There's also a pure-defense focus option, which should be +5 defense or so higher than the other options available to make up for the lack of a secondary boost.
This is ignoring any boosts you choose to give the equipment through artifacts. For example, boosts for a Light Armor artifact could give a 1.1x boost to Agility, rather than a +10. For an artifact with an elemental theme, it could boost Power and Resistance for that element. Basically, the same artifact boosts that weapons can get, so to can armor. Try not to allow criticals to be boosted too much, though, because it can become quite the game breaker. Also, if you follow this, I also suggest that you create areas and monsters with this in mind. You may want to try and make players choose to opt for certain types of equipment over others. For example, to cause them to want to choose Mage Armor over Light Armor in a certain area, you could have the enemies in that area use a lot of ailment inducing attacks. If you want them to opt for agility over criticals, you could make enemies hit REALLY hard, and have speed comparable to the 'target level' of the area (or even higher), but have low defense, causing the player to want to hit hard and fast.
For notation:
If it's added damage, use "+##" If it's a multiplier, use "m##%" If it's base damage, use "Base ##" If it's healing, use "c ##"
Remember, the 'chance to multiply damage' is an effect.
Okay, with all that done, feel free to make some equipment!
Last edited by Role on Tue Oct 13, 2009 8:00 pm; edited 3 times in total | |
| | | JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Equipment Ideas Mon Oct 12, 2009 11:17 pm | |
| Name: Luna's Edge Type: Light Blade Desc: Light Blade: A blade imbued with the power of Luna. Attack/Defense: 153/0 Element: Jupiter Attribute A: Counterstrike rate +17% Attribute B: Agility +17 Attribute C: Attribute D: If Used:
Unleash Type: Dual Unleash: Eclipse Slash Unleash Rate: 20% Unleash Element/Power: Jupiter/+68 Unleash Effect: May cause additional PP damage to foe. Quick visual desc: The background and everyone other than the user and the target vanish into the darkness, and the user leaps up and lands on the foe with Severe Blow's animation.
Unleash: Moonray Unleash Rate: N/A Unleash Range: 3 enemies. Unleash Element/Power: Jupiter/221 Unleash Cost/Effect: 39 PP/May cause additional PP damage to foes. Quick visual desc: Uses a palette-swapped version of Light Surge's animation, palette swapped to be a dark purple instead of a light purple.
Name: Luna Armour Type: Light Armour Desc: Light Armour: Armour imbued with the power of Luna. Attack/Defense: 0/48 Element: N/A Attribute A: Turns +1 Attribute B: Agility +15 Attribute C: Jupiter Power +10 Attribute D: Venus Resist +10 If Used:
Unleash Type: Bestow Unleash: Luna's Blessing Unleash Rate: N/A Unleash Range: All Allies. Unleash Element/Power: Jupiter/N/A Unleash Cost/Effect: 30 PP/Raises Jupiter Power by 30. Quick visual desc: All allies get the Jupiter power-up animation like happens when your Elemental Power rises after summoning.
Edited the defence of the Luna Armour.
Last edited by JamietheFlameUser on Tue Oct 13, 2009 4:25 pm; edited 1 time in total | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 1:43 pm | |
| Yes, it is actually. Same way you make weapons do so: You change the "Multiple Uses" bit to "Bestows Psynergy" and then chose the psynergy to bestow in the "If Used" section. You did it correctly with how you put it for the Luna Armour. Though, I must disagree with the thematics for it, but that's just a me thing. Not to mention you gave it a Turns +1, meaning even if the armor is sub par (which I doubt, since the max Def+ for armor in GS is 50), it becomes so broken it isn't funny. But hey, it's your decision. | |
| | | JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 2:07 pm | |
| Oh, I thought that the highest def in GS2 is 64? In which case I should lower it's defence to 60 or 58. | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 3:25 pm | |
| Nope, IIRC, The Demon Circlet and the Demon Mail (from GS1) tie for 50 Defense (BOTH are cursed), and the highest available for a single piece of armor is 53 for the Valkyrie Mail. Nothing else gets that high.
Last edited by Role on Tue Oct 13, 2009 3:31 pm; edited 1 time in total | |
| | | JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 3:30 pm | |
| I said for GS2, and that's the Valkyrie Mail, which if I recall correctly has 64 Defence. | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 3:31 pm | |
| - JamietheFlameUser wrote:
- I said for GS2, and that's the Valkyrie Mail, which if I recall correctly has 64 Defence.
Like I edited in to my post, it's 53, not 64. | |
| | | Ehic Magician
Posts : 58 Join date : 2009-10-07 Location : A Pond
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 6:45 pm | |
| Name:Creation's End Type:Cursed Short Sword Desc: A Sword with a dangerous air about it said to been made from the leftover energy of Weyards creation. Attack/Defense: 0/0 Element: Mars Attribute A: -10% Agility Attribute B: +50 Mars Power Attribute C: Attribute D: If Used:
Unleash Type: Bestow Unleash: Oblivion Unleash Rate:None Unleash Element/Power: Mars 350 Unleash Cost/Effect: 75 Deal massive damage to all enemies Quick visual desc: A sphere of burning light engulfs all enemies and then implodes.
Last edited by Ehic on Wed Oct 14, 2009 12:09 pm; edited 1 time in total | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 6:57 pm | |
| ?? But what about the cos--
OH SHOOT! I forgot to edit in the unleash cost in the first post! *runs to fix* | |
| | | JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 7:33 pm | |
| Name: Astral Staff Type: Staff Desc: Staff: A staff imbued with the power of the heavens. Attack/Defense: 102/17 Element: Mars Attribute A: Mars Power +68 Attribute B: Jupiter Power +68 Attribute C: Attribute D: If Used:
Unleash Type: Dual Unleash: Star Smash Unleash Rate: 30% Unleash Element/Power: Mars/+119 Unleash Cost/Effect: 0 MP/Deals 2% of enemy's max HP as bonus damage. Quick visual desc: Stars resembling Star Mine float up into the air, then merge into a much bigger star and strike the target.
Unleash: Star Rain Unleash Rate: N/A Unleash Range: All Allies Unleash Element/Power: Jupiter/healing 221 Unleash Cost/Effect: 99 PP/may multiply healing by 1, 2, or 3. Quick visual desc: Stars resembling Star Mine only in purple float from the caster into the air, then come swirling down into each ally. If multiplied by 1, there are four stars. If multiplied by 2, there are eight stars. If multiplied by 3, there are twelve stars. | |
| | | Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 7:38 pm | |
| Noooooooooooooooooooooooooooooooooooooo! I had spent sp long typing two weapons, and this server logged me out!!! Grrrrrrrrrrrrrrrrrrrrrrrrrrrr!!! | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 7:39 pm | |
| Hey, is anyone else having issues with the GS emotes showing up? Make sure you go to your preferences to to fix it, because I had issues getting those elemental star bullets showing up until I figured out just how finicky this forum can be. | |
| | | Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 7:45 pm | |
| Hm... No, I have not had problems unless I resize them. Anyway, I am going to try typing up my weapon ideas again... Okay, these are both sort of like "cameo" weapons. Name: Star Rod Type: Staff Desc: Staff: Strike your foes with the power of your wishes! Attack/Defense: 85 Attack, 50 Defense Element: Attribute A: Luck + 15 Attribute B: Turns + 1 Attribute C: Agility + 20 Attribute D: N/A If Used: Multiple uses: Astral Blast. Unleash Type: Original Unleash: Magic Beam (new unleash, uses same animation as Star Magician's attack) Unleash Rate: 60 Unleash Element/Power: Unleash Cost/Effect: Might hit three times. Quick visual desc: A sphere of magical energy shoots out of the Star Rod top strike the enemy as your wish is granted. Now, I know that you listed the weapons that we can have, but is it okay if I add a new type of weapon (please)? Name: Fairy Bow Type: Bow Desc: Bow: Shoot your enemies with arrows! Attack/Defense: 110 Attack, 35 Defense Element: Attribute A: Jupiter power + 30 Attribute B: Jupiter resistance + 20 Attribute C: Agility + 10 Attribute D: N/A If Used: N/A Unleash Type: Original Unleash: Vengeance Unleash Rate: 10 Unleash Element/Power: Unleash Cost/Effect: Has a chance of instantly KOing target. Quick visual desc: (used in the game), Vengeance: A person appears beside you and shoots several arrows at the target, dealing fatal wounds. Although you did not say that we could do this in the template, I would make the Fairy Bow bestow A?? (Arrow) and unleash Vengeance. A?? can be used in battle if we edit it enough... Which reminds me of a very slight psynergy idea/edit. Have a nice day.
Last edited by Salanewt on Tue Oct 13, 2009 7:57 pm; edited 2 times in total | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 7:50 pm | |
| Yeah, the site made me redo the entire first post. REEEEALY pissed me off, and I've been copying my posts ever since, just in case. USUALLY Google Chrome saves what I type in these fields just for that reason, just in case. But OMG forums seems to really like screwing that over with some weird "lol sorry, sucks to be you, but apparently you tried to send something. Hit refresh! Aww, but now everything you did after the preview is all gone, ha ha! Sucks to be you!"
>_>
Heh, good thing I copied THIS post, too.. | |
| | | Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 7:53 pm | |
| Yeah, that is true. I am trying to get into the habit of doing this, but it is a bit difficult, in my opinion.
Also, I am finally retyping some of my last post. In fact, I think most of it is done now.
Have a nice day.
Edit: I have modified my previous post. | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 8:09 pm | |
| Here's something from the old thread: The elemental rings! Name: Venus Ring Type: Ring Desc: Ring: Embued with the essence of earth Attack/Defense: 0/0 Element: Attribute A: Power +20 Attribute B: Resist +20 Attribute C: None Attribute D: None If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Mars Ring Type: Ring Desc: Ring: Embued with the essence of flame Attack/Defense: 0/0 Element: Attribute A: Power +20 Attribute B: Resist +20 Attribute C: None Attribute D: None If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Jupiter Ring Type: Ring Desc: Ring: Embued with the essence of wind Attack/Defense: 0/0 Element: Attribute A: Power +20 Attribute B: Resist +20 Attribute C: None Attribute D: None If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Mercury Ring Type: Ring Desc: Ring: Embued with the essence of water Attack/Defense: 0/0 Element: Attribute A: Power +20 Attribute B: Resist +20 Attribute C: None Attribute D: None If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Sol Ring Type: Ring Desc: Ring: Embued with the essence of alchemy Attack/Defense: 0/0 Element: Attribute A: Power +10 Attribute B: Power +10 Attribute C: Power +10 Attribute D: Power +10 If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Luna Ring Type: Ring Desc: Ring: Embued with a seal against alchemy Attack/Defense: 0/0 Element: Attribute A: Resist +10 Attribute B: Resist +10 Attribute C: Resist +10 Attribute D: Resist +10 If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc:
Last edited by Role on Tue Oct 13, 2009 8:52 pm; edited 1 time in total | |
| | | JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 8:38 pm | |
| Role, are you going to put an items thread up? I have a few ideas:
Timer: Speeds up time for an ally. Gives +1 turn to the target when used. Buy value: 60 coins
Ruin Shard: Imbued with the mighty power of Venus. (can you guess what happens when you use this?) Use to unleash Cruel Ruin. Buy Value: 500 coins Artifact
Vine Snare: Use to trap enemies. Use effect: Range: 3 Effect: 100% unable to move. Buy value: 90 coins | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 9:08 pm | |
| Ah, yeah, forgot about that. Thanks for reminding me! I'll go do that now! | |
| | | Charon the Ferryman Admin
Posts : 244 Join date : 2009-10-01 Age : 31 Location : On River Styx. I also have a summer home in Limbo.
| Subject: Re: Your GSDG Equipment Ideas Tue Oct 13, 2009 9:25 pm | |
| I'm thinking about making a hack in which normal Jupiter Adepts are an extinct race, but can still exist by being exposed by huge amounts of Jupiter energy, which changes their forms to bird-like humans. With this, I've decided to come up with two new types of weapons: Talons (claw extensions for the feet) and Beaks (sharp extension for the mouth; usually adds breath ability). This would certainly be an interesting concept on Camelot's part, especially if such adepts existed for other elements as well. Expect this list to expand as I come up with new ideas. Name: Wooden Talons Type: Talons Desc: A pair of wooden talons Attack/Defense: Attack +6 Element: Attribute A: Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Iron Talons Type: Talons Desc: A pair of iron talons Attack/Defense: Attack +24 Element: Attribute A: Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Feathered Talons Type: Talons Desc: Talons made of compressed feathers Attack/Defense: Attack +54 Element: Attribute A: Resist +20 Attribute B: Agility + 5 Attribute C: Attribute D: If Used: Unleash Type: Original Unleash: Featherdance Unleash Rate: 40% Unleash Element/Power: ; Does 1.5x normal damage Unleash Cost/Effect: 0 PP/May lower foe's attack Quick visual desc: Feathered blades slice through an enemy Name: Retractable Blades Type: Talons Desc: Blades that retract quickly for damage Attack/Defense: Attack +184 Element: Attribute A: Higher Criticals Attribute B: Attribute C: Attribute D: If Used: Unleash Type: Original Unleash: Torso Slash Unleash Rate: 35% Unleash Element/Power: ; Damage Multiplied by 1.5 Unleash Cost/Effect: 0 PP/Can do either 1.5x, 2x or 3x damage Quick visual desc: The user approaches an enemy quickly, and a giant red slashing animation is produced over the enemy. Name: Magma Cleaver Type: Talons Desc: Slices with heat rather than a sharp edge Attack/Defense: Attack +109 Element: Attribute A: Power+30 Attribute B: PP +5 Attribute C: Attribute D: If Used: Can be used in battle to release Flame Breath. Unleash Type: Original Unleash: Eruption Unleash Rate: 35% Unleash Element/Power: ; Added Damage +80 Unleash Cost/Effect: 0 PP/Can lower defense Quick visual desc: The user approaches the enemy as in a normal attack, then slashes quickly with a fiery blade. | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Wed Oct 14, 2009 5:42 am | |
| Name: Fuujin Sword Type: Long Sword Desc: Long Sword: Signature blade of the Fuujin Knight Attack/Defense: +200/0 Element: Attribute A: Power +20 Attribute B: Resist +20 Attribute C: Attribute D: If Used: Unleash Type: Hybrid Unleash: Divine Tempest Unleash Rate: 0% Unleash Element/Power: +40 Unleash Cost/Effect: 60 PP/May strike for 1x, 2x, or 3x power. Quick visual desc: Varies, depending on if 1, 2, or 3x power. At 1x power, The target is engulfed in a small whirlwind, followed by the slash. At 2x power, an effect similar to the Sylph Rapier's unleash is added. At 3x power, she also strikes multiple types, like with the Bandit's Sword and the Swift Sword. Name: Fuujin Helm Type: Helmet Desc: Helmet: Helmet blessed by the Wind God, Fuujin Attack/Defense: +0/+45 Element: Attribute A: Power +20 Attribute B: Resist +20 Attribute C: Attribute D: If Used: Unleash Type: None Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Fuujin Armor Type: Body Armor, Female Only Desc: Armor: Form fitting armor crafted for the Fuujin Knight Attack/Defense: +0/+45 Element: Attribute A: Power +20 Attribute B: Resist +20 Attribute C: Attribute D: If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Fuujin Shield Type: Shield Desc: Shield: Ancient shield made of crystallized wind. Attack/Defense: +0/+45 Element: Attribute A: Power +20 Attribute B: Resist +20 Attribute C: Attribute D: If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: | |
| | | JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Equipment Ideas Wed Oct 14, 2009 3:12 pm | |
| Name: Boss Ring Type: Ring Desc: Makes you feel like an all-powerful area boss! Attack/Defense: 0/0 Element: Attribute A: Turns +1 Attribute B: Counterstrike Rate +30% Attribute C: Luck +50 Attribute D: Agility x0.9 If Used: Unleash Type: Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: | |
| | | Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Equipment Ideas Wed Oct 14, 2009 5:09 pm | |
| Name: Warrior Ring Type: Ring Desc: Ring: Makes the wearer feel stronger Attack/Defense: +5/+0 Element: Attribute A: Max HP +10 Attribute B: Attribute C: Attribute D: If Used: Unleash Type: None Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Thief Ring Type: Ring Desc: Ring: Makes the wearer feel faster Attack/Defense: +0/+0 Element: Attribute A: Max HP +10 Attribute B: Agility +5 Attribute C: Attribute D: If Used: Unleash Type: None Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: Name: Shield Ring Type: Ring Desc: Ring: Makes the wearer feel more durable Attack/Defense: +0/+5 Element: Attribute A: Max HP +10 Attribute B: Attribute C: Attribute D: If Used: Unleash Type: None Unleash: Unleash Rate: Unleash Element/Power: Unleash Cost/Effect: Quick visual desc: | |
| | | Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Equipment Ideas Wed Oct 14, 2009 6:29 pm | |
| Okay, my latest weapon... The Banana! It also works as a single use item, so I will get that out of the way right now. The description as an item is too long I think, so I will only use the first sentence. Name: Banana Desc: Food: Eating healthy foods builds your immune system. Hitting monsters with it builds your muscles. Type: Consumable/Equipment Can bundle: Yes If used: Boosts HP by 25 If unique: Attack/Defense: 32 Attack, 10 Defense Element: Attribute A: Luck + 2 Attribute B: Increase Encounters Attribute C: N/A Attribute D: N/A If Used: Unleash Type: Original Unleash: Potent Cure Unleash Rate: 10 Unleash Element/Power: Unleash Cost/Effect: Cure Poison Quick visual desc: The Banana, which is known for its nutritious properties, restores enerygy and removes illness. Of course, a new psynergy is required for both the item's use and its unleash. The Banana use psynergy is the same as Apple's but it adds 25 HP instead of 5. The reason why it is this high is because it is also a weapon. The Unleash is the same as Potent Cure, but has the added effect of removing poison. There are no PP costs. Have a nice day. | |
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