| The <^v game! | |
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+5charleysdrpepper JamietheFlameUser Salanewt squizzy44 Frog 9 posters |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: The <^v game! Sun Nov 01, 2009 6:01 pm | |
| ^ should know what the video will be about. < says that it is about battles. V should guess what the enemies look like.
Have a nice day. | |
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charleysdrpepper Wind Seer
Posts : 47 Join date : 2009-10-01 Location : PL4N3T E4RTH!!
| Subject: Re: The <^v game! Sun Nov 01, 2009 6:13 pm | |
| ^ Will confirm if the enemies are Pop Goomba and Moss Goomba < Think's that is a pretty good guess. v Yeah, yeah, ofcourse you think so too. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: The <^v game! Sun Nov 01, 2009 6:14 pm | |
| ^ is correct about everything. < shall try once again (soon) to program attacks for Pop and Mossy. V is wondering what the attacks will look like (I think).
Have a nice day. | |
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charleysdrpepper Wind Seer
Posts : 47 Join date : 2009-10-01 Location : PL4N3T E4RTH!!
| Subject: Re: The <^v game! Mon Nov 02, 2009 9:28 pm | |
| ^ Has not completed a quest in RuneScape. < Wants to know of more uses for face recognition programs and how far the technology is going.. v Is probably wondering what I am talking about. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: The <^v game! Mon Nov 02, 2009 9:48 pm | |
| ^ is mostly correct. < needs 10 more Ranged levels, and will do the quest later. V will have an idea about how to fully program Paragoomba in Mario and Luigi (an idea, not the knowledge on how to do it).
Have a nice day. | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 36 Location : Austin, Texas
| Subject: Re: The <^v game! Mon Nov 02, 2009 11:37 pm | |
| ^ is correct...
< tells everyone that it's just a standard enemy sprite.
v will point out to < that < has never played Mario and Luigi before, and probably got it wrong. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: The <^v game! Tue Nov 03, 2009 8:39 am | |
| ^ is partially correct about it being a standard sprite.
< knows that unfortunately, attacks/psynergies are usable by almost every enemy in Golden Sun, but are made for specific enemies in mario and Luigi.
V might think of a good idea about how to fix this?
Have a nice day. | |
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charleysdrpepper Wind Seer
Posts : 47 Join date : 2009-10-01 Location : PL4N3T E4RTH!!
| Subject: Re: The <^v game! Tue Nov 03, 2009 3:22 pm | |
| ^ Well the enemy's script, I tried giving it Beanies script, it started to attack bu it never finished, patients, I'll see if I can perfect it.
< Is trying his best to fix the problem.
v Thinks I will find the answer.
Edit: However, giving it Beanie's script, sprite, and ability seems to work fine. (Anyway, that means giving paragoomba's sprite makes it mess up upon attack) This one might be a tough one, is there no direct ATTACK sprite for paragoomba? | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: The <^v game! Tue Nov 03, 2009 4:33 pm | |
| ^ is doing a good job for research in Mario and Luigi. < knows of the restarting problem with Paragoomba, and is the reason why < wants to try to reprogram it. V will think of something about Mario and Luigi; Superstar Saga. Have a nice day. | |
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| The <^v game! | |
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