| Your GSDG Enemy Ideas | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Your GSDG Enemy Ideas Tue Oct 13, 2009 8:30 pm | |
| Okay, this is dedicated to Role (sort of, sorry if you were going to post this). Okay, what would be your ideas enemy? Basically, you can have: - Code:
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[b]Name[/b]: [b]Species[/b]:
[b]Level[/b]: [b]Turns[/b]: [b]Attribute[/b]:
[b]HP[/b]: [b]PP[/b]: [b]Attack[/b]: [b]Defense[/b]: [b]Agility[/b]: [b]Luck[/b]: [b]HP Regen[/b]: [b]PP Regen[/b]:
[b]Item 1[/b]: [b]Item 2[/b]: [b]Item 3[/b]: [b]Item 4[/b]:
[b]AI Setting[/b]: [b]Ability 1[/b]: [b]Ability 2[/b]: [b]Ability 3[/b]: [b]Ability 4[/b]: [b]Ability 5[/b]: [b]Ability 6[/b]: [b]Ability 7[/b]: [b]Ability 8[/b]: [b]Non-Standard[/b]:
[b]Coins[/b]: [b]Item Drop[/b]: [b]Item Drop Rarity[/b]: [b]EXP reward[/b]:
[b]:Venus: POW[/b]: [b]:Venus: RES[/b]: [b]:Mercury: POW[/b]: [b]:Mercury: RES[/b]: [b]:Mars: POW[/b]: [b]:Mars: RES[/b]: [b]:Jupiter: POW[/b]: [b]:Jupiter: RES[/b]:
[b]Location[/b]: [b]Enemy Type[/b]: [b]Music Type[/b]:
Okay, all of the stuff from Rarity of Drop to Species is optional excluding EXP reward. I have asked the other questions for curiosity, or to help you organise your thoughts in case you were planning on having them in your hack (the Species part is just for curiosity). Attribute is the element it attacks with when it uses a physical attack. AI Setting is what determines how often each of the attacks are used. Non-Standard is any non-standard ability they may have, such as the Serpent's accelerated regen, Sentinel's psynergy immunity, etc...
Example: Name: Venus Elemental Species: Elemental Orb Level: 25 Turns: 1 Attribute: HP: 220 PP: 200 Attack: 180 Defense: 80 Agility: 100 Luck: 15 HP Regen: 0 PP Regen: 25 Item 1: None (0) Item 2: None (0) Item 3: None (0) Item 4: None (0) AI Setting: 0 Ability 1: Gaia Ability 2: Gaia Ability 3: Quake Sphere Ability 4: Quake Sphere Ability 5: Clay Spire Ability 6: Attack Ability 7: Attack Ability 8: Attack Non Standard: Immune to element Coins: 200 Item Drop: Cavern Crystal Item Drop Rarity: 1/16 EXP reward: 253 POW: 200 RES: 200 POW: 100 RES: 100 POW: 100 RES: 100 POW: 50 RES: 50 Location: Gaia Rock Enemy Type: Common Music Type: Standard battle Have a nice day. | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 9:10 pm | |
| Oh, nice idea! I'll edit in some ideas of my own in a little bit! | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 9:29 pm | |
| Thanks, glad you like it. Sounds good. Have a nice day. I will post an enemy of my own soon. | |
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Charon the Ferryman Admin
Posts : 244 Join date : 2009-10-01 Age : 31 Location : On River Styx. I also have a summer home in Limbo.
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 10:01 pm | |
| Name: Basilisk
Level: 27 Turns: 2
HP: 345 PP: 100 Attack: 198 Defense: 91 Agility: 201 Luck: 5 HP Regen: 5 PP Regen: 0
Item 1: Item 2: Item 3: Item 4:
Ability 1: Attack Ability 2: Petrify (like Petra/Ground) Ability 3: Wing Flutter Ability 4: Twin Beaks Ability 5: Evil Eye Ability 6: Shine Plasma Ability 7: Tempest Ability 8: ----
Coins: 895 Item Drop: Water of Life Item Drop Rarity: 1/128 EXP reward: 1007
Venus POW: 100 Venus RES: 87 Mercury POW: 67 Mercury RES: 67 Mars POW: 100 Mars RES: 128 Jupiter POW: 137 Jupiter RES: 25
Boss? (yes/no) : No
What type of music plays? : Normal
Where is this enemy/boss found? : On the western lands of Weyard
Species (Human(oid))? : Bird | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 10:18 pm | |
| The first monster is almost entirely a joke... The following monster(s) are ones that I am planning in my hack. Name: Radio
Level: 60 Turns: 2
HP: 3200 PP: 400 Attack: 350 Defense: 420 Agility: 50 Luck: 23 HP Regen: 500 PP Regen: 100
Item 1: CD Beatles: Revolver Item 2: CD Heart: Dreamboat Annie Item 3: CD Retro: Mixed Item 4: CD Disco: Mixed
Ability 1: Volume Adjust Ability 2: Maximum Volume Ability 3: Summon Musician (summons a musician to play music) Ability 4: Change Station (like element swap) Ability 5: Antenna Adjust Ability 6: Blaring Static (deals immense damage) Ability 7: Plug in Speakers (summons an ally (Speaker Box)) Ability 8: Play Cassette
Coins:5000 Item Drop:Rarity of the Drop:Beatle's Hard Day's Night: Collectors Edition (Mono) Item Drop Rarity:1/1 EXP reward:1000
Venus POW: 10 Venus RES: 10 Mercury POW: 0 Mercury RES: 0 Mars POW: 40 Mars RES: 10 Jupiter POW: 100 Jupiter RES: 100
Boss? (yes/no) : Yes
What type of music plays? : I'm Just a Love Machine
Where is this enemy/boss found? : Electronics Store
Species (Human(oid))? : Machine
Name:Ganon
Level:90 Turns:3
HP: 10 000 PP: 4000 Attack: 1000 Defense: 1000 Agility: 1000 Luck: 150 HP Regen: 1000 PP Regen: 400
Item 1: Potion (x20) Item 2: Psy Crystal (x10) Item 3: N/A Item 4: N/A
Ability 1: Cruel Ruin Ability 2: Meggido Ability 3: Azul Ability 4: Catastrophe Ability 5: Charon Ability 6: Aurora Field Ability 7: Summon Dullahan Ability 8: Star Mine
Coins: 10 000 Item Drop: Master Sword (modified version of Master Rapier) Item Drop Rarity: 1/1 EXP reward: 20 000
Venus POW: 80 Venus RES: 60 Mercury POW: 10 Mercury RES: 0 Mars POW: 100 Mars RES: 80 Jupiter POW: 50 Jupiter RES: 50
Boss? (yes/no) : Yes
What type of music plays? : Ganon's theme, N64
Where is this enemy/boss found? : Unknown (probably on top of a tall tower)
Species (Human(oid))? : (Giant Pig, used to be human)
To be continued...
Have a nice day.
Last edited by Salanewt on Tue Oct 13, 2009 10:28 pm; edited 1 time in total | |
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Charon the Ferryman Admin
Posts : 244 Join date : 2009-10-01 Age : 31 Location : On River Styx. I also have a summer home in Limbo.
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 10:26 pm | |
| I think I can play silly as well XD
Name: Phoenix (replaces Setinel)
Level: 48 Turns: 3
HP: 11220 PP: 345 Attack: 601 Defense: 311 Agility: 245 Luck: 44 HP Regen: 200 PP Regen: 100
Item 1: Item 2: Item 3: Item 4:
Ability 1: Attack Ability 2: Objection (a powerful Jupiter based monster skill. 300 Base Damage) Ability 3: Debilitate Ability 4: Break Ability 5: Spark Plasma Ability 6: Impact Ability 7: Djinn Drain (Can use your djinn against you; similar to Crucible but with Djinn rather than summons) Ability 8: Freeze Prism
Coins: 11985 Item Drop: Retribution (Long Sword; Attack 189, Adds All Elemental Resistance, Unleashes Winged Turbine (does 1.5, 2 or 3x damage)) Item Drop Rarity: 1/1 EXP reward: 54897
Venus POW: 100 Venus RES: 100 Mercury POW: 100 Mercury RES: 100 Mars POW: 78 Mars RES: 67 Jupiter POW: 172 Jupiter RES: 154
Boss? (yes/no) : Yes
What type of music plays? : Saturos
Where is this enemy/boss found? : Deep within the Islet Cave...
Species (Human(oid))? : Human
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 10:31 pm | |
| I've modified the first post a bit, adding some things that were forgotten (such as attack attribute), and providing an example. | |
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Charon the Ferryman Admin
Posts : 244 Join date : 2009-10-01 Age : 31 Location : On River Styx. I also have a summer home in Limbo.
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 10:35 pm | |
| Okay, that's a slightly better format. Although someone likes the little icons, yes... | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 10:36 pm | |
| Yes, yes I do. <3
Remember how I made a big(?) issue about it in the old forum? How we didn't have enough for these threads? | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 10:43 pm | |
| Ah... Yeah, I made myself an impossible boss for some reason. I forget if any of these stats are too high or not. Oh yes, thank you for adding to my post Role. Name:Salanewt Level:100 Turns:10 Attribute: Species: Godly Human/Human HP: 10 500 PP: 5000 Attack:10 000 Defense:10 000 Agility:5000 Luck:250 HP Regen:250 PP Regen:250 Item 1:Potion (x20) Item 2:Item 3:Item 4:AI: 2/1 Ability 1:Cruel Ruin Ability 2:Catastrophe Ability 3:Iris Ability 4:Charon Ability 5:Azul Ability 6:Daedalus Ability 7:Djinn Blast Ability 8:Aurora Field Coins:50 000 Item Drop: Holy Drop (new item, bestows Aurora Field) Item Drop Rarity: 1/1 EXP reward:60 000 Venus POW:100 Venus RES:100 Mercury POW:100 Mercury RES:100 Mars POW:100 Mars RES:100 Jupiter POW:100 Jupiter RES:100 Enemy Type: Optional Boss, special script. Music: Heart: Crazy On You Location: Yoshi's Island (will be added in my hack eventually). You fight me if you defeat one of the Yoshis (if this can be made to happen). Hehehe... I might have to lower some of those stats, but... I hope you all like my incredibly overpowered idea. Have a nice day.
Last edited by Salanewt on Tue Oct 13, 2009 11:13 pm; edited 2 times in total | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 11:09 pm | |
| No problem. You had most of the bases covered, all that needed to be done was to add a couple of things and to provide and example. You did a good job coming up with the actual form! ^-^ | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 11:11 pm | |
| Thanks! Hm... I am trying to think of more of these that can be made, but I think they have all been covered.
Have a nice day. | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 11:15 pm | |
| The only thing left is the Areas and Djinn. I'll be bringing over the Areas myself, and don't want the djinn topic done quite yet, I'm working with thenightsshadow on how to work it out. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 11:20 pm | |
| Okay, sounds good.
Have a nice day.
I wonder how much money I would be willing to bet on nobody being able to defeat "Salanewt" the boss without editing it or using codes...
Have a nice day. | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Tue Oct 13, 2009 11:58 pm | |
| Name: Meta Knight Species: Star Warrior Level: 36 Turns: 1 Attribute: HP: 1328 PP: 131 Attack: 539 Defense: 123 Agility: 279 Luck: 21 HP Regen: 10 PP Regen: 5 Item 1: Potion (x10) Item 2: Psy Crystal (x5) Item 3: Timer (x3) Item 4: Fulminous Shard (x1) AI Setting: boss (chance/256, or however you set that.) Ability 1: Mach Tornado (Attack +37, 3-target, user transforms into a red tornado and rushes foes. 10 PP) Ability 2: Attack Ability 3: Haze/Wheeze/summon Jupiter/summon Atalanta Ability 4: Tornado Ability 5: Shine Plasma Ability 6: Galaxia Slash (Attack +105, single target, screen goes dark and a huge slash appears across the screen.) Ability 7: Knight Summon (Causes two of any of the following enemies to appear: Sword Knight, Blade Knight, Axe Knight, Trident Knight. Meta Knight is "vanished into thin air" while the other enemies are still alive.) Ability 8: Meta Cyclone (Attack x2.8, 5-target, user unleashes a colossal cylinder of red wind at the target. 35 PP) Non-Standard: If you try to instant death him, he uses the last item on his move list automatically. Uses Potions at low HP. Can summon after using Djinn effects. Coins: 5000 Item Drop: Galaxia (Short Sword, Attack +189, Power +20, Resist +20, unleashes Galaxia Slash) Item Drop Rarity: 1/1 EXP reward: 6380 POW: 87 RES: 97 POW: 86 RES: 96 POW: 88 RES: 98 POW: 114 (can decrease by up to 10 depending on how many Djinn he has used and not re-summoned. Also can be increased when he summons.) RES: 124 (see above for notes, without the summon effect.) Location: The Battleship Halberd (If I could, I'd add it.) Enemy Type: Boss. Music Type: Track 48 Kirby Super Star Ultra sound test (Meta Knight's Revenge)
Last edited by JamietheFlameUser on Thu Oct 15, 2009 3:10 pm; edited 1 time in total | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Enemy Ideas Wed Oct 14, 2009 12:17 am | |
| - Salanewt wrote:
- Okay, sounds good.
Have a nice day.
I wonder how much money I would be willing to bet on nobody being able to defeat "Salanewt" the boss without editing it or using codes...
Have a nice day. Summon rushing is capable of taking him out, if you use strong enough summons. You know, HP% damage and all... Once you get past 100%, victory. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Wed Oct 14, 2009 4:08 pm | |
| That is true. However, he is also capable of summon rushing. He also has several potions and the ability to use Aurora Field. I am sure that there are some ways to take him out though, especially of Iris is used properly.
I nearly forgot about Djinn Blast. Oh well, I know that you are right, and that he can be defeated. However, his Attack and Defense levels... WOW!
Have a nice day.
A new enemy is coming soon (and one that is not as hard, probably not a boss either). | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Mon Oct 19, 2009 3:57 pm | |
| Or, he can be Laser Focused. over 10000 damage for the win! (check out the Equipment Ideas topic for the Laser Ring, the item that bestows the all-powerful Laser Focus.) Also note that his uber Attack stat is useless. Except for dealing about 8000 damage to him with Mold. XD Edit: Some enemies: Name: Dracozombie Species: Dragon/Zombie Description: A grotesque creature halfway between a two-headed human and a Fusion Dragon. Level: 37 Turns: 2 Attribute: HP: 451 PP: 33 Attack: 250 Defense: 111 Agility: 50 Luck: 1 HP Regen: 451 PP Regen: 0 Item 1: None Item 2: None Item 3: None Item 4: None AI Setting: normal Ability 1: Attack Ability 2: Fire Breath Ability 3: Desert Gasp Ability 4: Storm Breath Ability 5: Ice Breath Ability 6: Healing Aura Ability 7: Dragon Driver Ability 8: Blast Breath Non-Standard: Coins: 402 Item Drop: Dragon Shard Item Drop Rarity: 1/16 EXP reward: 804 POW: 104 RES: 86 POW: 104 RES: 12 POW: 114 RES: 144 POW: 104 RES: 88 Location: Anemos Experiment Lab Enemy Type: normal Music Type: normal Name: Tortured Mind Species: Spirit Head Description: A Will Head with a blood-red aura (instead of blue). Level: 35 Turns: 1 Attribute: HP: 252 PP: 51 Attack: 102 Defense: 71 Agility: 222 Luck: 1 HP Regen: 0 PP Regen: 2 Item 1: None Item 2: None Item 3: None Item 4: None AI Setting: normal Ability 1: Fiery Abyss Ability 2: Psitorture ( causes PP damage with a power of 100 and automatically inflicts Poison.) Ability 3: Soulrender ( Attack x1.5, may instant death target) Ability 4: Condemn Ability 5: Curse Ability 6: Fiery Abyss Ability 7: Curse Ability 8: Attack Non-Standard: Coins: 0 Item Drop: Ruin Shard Item Drop Rarity: 1/32 EXP reward: 1064 POW: 55 RES: 65 POW: 15 RES: 125 POW: 114 RES: 124 POW: 104 RES: 14 Location: Anemos Experiment Lab Enemy Type: normal Music Type: normal Name: Semi-Spirit Species: Human/Spirit Description: A purple-haired Siren-like creature that is pale and semi-transparent. Level: 39 Turns: 2 Attribute: HP: 431 PP: 71 Attack: 141 Defense: 81 Agility: 234 Luck: 5 HP Regen: 5 PP Regen: 2 Item 1: None Item 2: None Item 3: None Item 4: None AI Setting: normal Ability 1: Heartrender Ability 2: Heartrender Ability 3: Shine Plasma Ability 4: Shine Plasma Ability 5: Destruct Ray Ability 6: Attack Ability 7: Spirit Form (game displays text "Semi-Spirit unleashes Spirit Form!" and the Semi-Spirit has the "vanished into thin air" effect. Work only on self. Visual: The Semi-Spirit slowly goes completely transparent, save an outline, from the bottom up.) Ability 8: Storm Breath (stronger version) Non-Standard: Coins: 522 Item Drop: Vanish Stone (use to cause target ally to "vanish into thin air") Item Drop Rarity: 1/16 EXP reward: 688 POW: 77 RES: 87 POW: 96 RES: 116 POW: 54 RES: 64 POW: 114 RES: 124 Location: Anemos Experiment Lab Enemy Type: normal Music Type: normal
Last edited by JamietheFlameUser on Wed Oct 28, 2009 11:16 pm; edited 1 time in total | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Wed Oct 28, 2009 11:07 pm | |
| Oh wow! Those enemies look pretty good. I think I should come up with one soon...It has been a while. The name of my next monster should be... Anemos Soldier! Have a nice day. | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Enemy Ideas Wed Oct 28, 2009 11:37 pm | |
| @Jamie: Why not make them full fledged Dracoliches as opposed to simple Zombie Dragons? | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Wed Oct 28, 2009 11:41 pm | |
| The idea is that they were an attempt to cause two people to morph into a Fusion Dragon, artificially and against their will. The Dracozombie was the result. | |
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Role Magister
Posts : 313 Join date : 2009-10-11 Age : 37 Location : Austin, Texas
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 12:31 am | |
| Funny... last time that happened, we got the Doom Dragon. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 8:07 am | |
| But remember? Doom Dragon was because of the Wise One (who can pretty much do anything he wants) transformed them, and it was between three people. Perhaps the Dracozombie that Jamie made was because someone who is not as skilled with either Alchemy/Psynergy tried it on other people? Oh yeah, I have an idea for the Anemos... Since they are Jupiter alligned, then how about they have the ability to use djinni of their own (that match yours), and also use yours? Name: Anemos Soldier Species: Human/Anemos Description: A human(oid) person with light, but extremely sturdy armour, soldier of the Anemos. Level: 62 Turns: 2 Attribute: HP: 2400 PP: 1200 Attack: 900 Defense: 5000 Agility: 180 Luck: 25 HP Regen: 0 PP Regen: 25 Item 1: Potion (10) Item 2: None Item 3: None Item 4: None AI Setting: normal Ability 1: Hurricane Ability 2: Jupiter Possess (see Non Standard) Ability 3: Haze Ability 4: Thunderhead Ability 5: Ether Ability 6: Mystic Call (when used by any Anemos type enemy, it summons another Anemos Soldier) Ability 7: Lull Ability 8: Gasp Non-Standard: Jupiter Possess allows the enemy to use any random Jupiter djinni that your team might have (and use them against you). Coins: 620 Item Drop: Flight Sabre Item Drop Rarity: 1/32 EXP reward: 1200 POW: 60 RES: 50 POW: 140 RES: 120 POW: 120 RES: 100 POW: 230 RES: 200 Location: Anemos City (needs to be renamed) + Palace/Castle. Enemy Type: Normal Music Type: Saturos' Theme (or other, but I think that Anemos enemies should all use a different theme, if possible). Have a nice day.
Last edited by Salanewt on Thu Oct 29, 2009 3:55 pm; edited 2 times in total | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 8:45 am | |
| That's exactly what I was saying... To quote a line from a game called Magical Starsign: He's the Wise One, he "could turn them all into spicy meatballs if [he] wanted to." The Wise One is so powerful, that, unlike the failistic Anemos scientists, HE actually does it right! And, Salanewt, I think his stats are a bit over-the-top... I mean, a human character's HP can't even get that high! The playable character's HP cap is 1999... And even if you've maxed your HP, PP tends to stay at only a several hundred, not 1000. Also, how could he use YOUR Djinn? And remember to keep the Psynergy reasonable for his level, cause Thunderhead isn't learned until level 50. Name: Anemos Grunt Species: Human Level: 39 Turns: 1 Attribute: HP: 950 PP: 250 Attack: 350 Defense: 100 Agility: 141 Luck: 12 HP Regen: 0 PP Regen: 5 Item 1: Potion (10) Item 2: Mist Potion (5) Item 3: Vanish Stone (2) Item 4: Ruin Shard (1) AI Setting: normal Ability 1: Attack Ability 2: Attack Ability 3: Angelic Divide (a giant sword of light appears, almost like Heavy Divide, and slashes downwards through the target with extreme force, causing a massive explosion. single target, Attack +125, 23 PP) Ability 4: Destruct Ray Ability 5: Destruct Ray Ability 6: Tornado Ability 7: Bind Ability 8: Pike Assault Non-Standard: Coins: 1053 Item Drop: Angel Spinner Item Drop Rarity: 1/256 EXP reward: 451 POW: 77 RES: 87 POW: 76 RES: 86 POW: 78 RES: 88 POW: 104 RES: 114 Location: Anemos Enemy Type: normal Music Type: normal
Last edited by JamietheFlameUser on Thu Oct 29, 2009 3:36 pm; edited 1 time in total | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 3:00 pm | |
| Well, I have changed his level to make it a bit higher. The Anemos are Jupiter alligned, which is why the Soldier can use your Jupiter djinni (which is better than using your psynergy and/or summons (or even charming one of your characters, when possible)). Also, look at Agatio and Karst's HP. They have higher HP because they do not have the ability to use as many psynergies as you (and also because there are a bit moronic and they need it, but...). This can also sort of go with the "someone is a puppeteer" idea. My next enemy: Anemos Overlord (boss). Have a nice day. | |
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| Your GSDG Enemy Ideas | |
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