| Your GSDG Enemy Ideas | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 3:28 pm | |
| Yes, but Proxians are not quite... human. That's their excuse. And I still see that soldier at level 40... which means he shouldn't know Thunderhead. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 3:55 pm | |
| Oops, sorry, I forgot to change him. What was it that I changed? Oh well, I shall change it for sure this time.
Have a nice day. Edit: If the Proxians are not quite human, then why do the Anemos have to be human? | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 3:58 pm | |
| From what we know, Sheba is an Anemos, and she isn't particularly overpowered is she?
Result: Anemos = humans. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 4:00 pm | |
| True, but if the hack that we are making takes place in the future (of Weyard), then why can't we have stronger human enemies? Another idea, what if some of the Anemos were human, and others are... Different? Have a nice day. P.S. I think we should take this conversation elsewhere, before we get too far off of the "on topic" trail. | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 4:07 pm | |
| His armour level's over 5000! *uses Laser Focus*
I guess I can agree that some are different. And besides, they've been performing all sorts of weird Alchemy experiments haven't they? I guess they could have succeeded at one for once. | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 4:13 pm | |
| True enough.
As for his defense... I suppose it is his special armour, and maybe one of those minor experiments, both combined. I honestly do not know why I did not make this enemy have higher agility, so... I am going to lower his defense by about 1000, and raise his agility by the same amount.
Have a nice day. Edit: After your next post comes Anemos Overlord. | |
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Charon the Ferryman Admin
Posts : 244 Join date : 2009-10-01 Age : 31 Location : On River Styx. I also have a summer home in Limbo.
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 4:15 pm | |
| The Anemos is simply a race of very intelligent humans. They most likely have a slightly different appearance in some way due to having a limited genepool (considering they're on a floating landmass after all...) | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 4:25 pm | |
| That's what I was trying to tell Salanewt! | |
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Charon the Ferryman Admin
Posts : 244 Join date : 2009-10-01 Age : 31 Location : On River Styx. I also have a summer home in Limbo.
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 5:19 pm | |
| >_> - JamietheFlameUser wrote:
And, Salanewt, I think his stats are a bit over-the-top... I mean, a human character's HP can't even get that high! The playable character's HP cap is 1999... And even if you've maxed your HP, PP tends to stay at only a several hundred, not 1000. Also, how could he use YOUR Djinn? And remember to keep the Psynergy reasonable for his level, cause Thunderhead isn't learned until level 50.
Well, Moapa has around 4200, while Karst and Agatio have around 3000 HP. Also, for someone who references Tales Namco a lot, you would realize that oftentimes enemy HP can be several times that of the HP normal for your level. The highest HP I've encountered in a Tales game is around 5500 HP, but oftentimes human bosses can range from 5,000 to +100,000 HP, depending on your level. Higher HP is simply a way to make a battle more challenging. | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 5:40 pm | |
| And I'm saying that I disapprove of that method! XD
And as for enemies having higher HP in Tales, I haven't even found a boss battle against humans yet. Mostly, they've all been monsters.
What I really disapprove of is Final Fantasy, where when you fight a person they have insane HP and all sorts of skills, but when they are on your team, they have only a fraction of the skills and like a tenth of the HP.
Human enemies ought to pull the same stunt that player characters do: They have a high enough Attack and low enough HP to slay themselves in one blow with their EPAs, and their Defence, powerful attacks, and Healing Psys and items are the only reasons they survive. It would make battles VS. human bosses MUCH more interesting.
Last edited by JamietheFlameUser on Thu Oct 29, 2009 5:52 pm; edited 1 time in total | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 5:47 pm | |
| Name: Anemos Overlord Species: Human/Anemos Description: A human of undefined power. Level: 82 Turns: 3 Attribute: HP: 10400 PP: 6200 Attack: 2800 Defense: 8000 Agility: 4180 Luck: 55 HP Regen: 100 PP Regen: 100 Item 1: Potion (10) Item 2: None Item 3: None Item 4: None AI Setting: normal Ability 1: Apocolypse Ability 2: Jupiter Possess (see Non Standard) Ability 3: Ether Ability 4: Thunderhead Ability 5: Breath Ability 6: Mystic Call (when used by any Anemos type enemy, it summons another Anemos Soldier/Grunt, depending on Anemos enemy) Ability 7: Thor Ability 8: Eclipse Non-Standard: Jupiter Possess allows the enemy to use any random Jupiter djinni that your team might have (and use them against you). Coins: 2000 Item Drop: Anemos Plate Item Drop Rarity: 1/1 EXP reward: 5000 POW: 80 RES: 80 POW: 200 RES: 180 POW: 170 RES: 160 POW: 340 RES: 280 Location: Anemos City (needs to be renamed) at Palace/Castle. Enemy Type: Boss Music Type: Regular Boss theme. Yeah... Once, I let a level 7 go (fired them in Tactics Advance), and then they are in a battle shortly afterwards... Their level was raised by almost 20 levels. The funny thing is that they had the same name, as well as the same class as when I fired them. Have a nice day. | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 5:57 pm | |
| You made the same mistake here as you did on your last enemy Salanewt: He doesn't use any moves that use his insane Attack stat with the exception of Djinn.
I would personally give him Crucible along with his Jupiter Possess attack, so that he can use your Djinn, causing them to be on Standby, and then summon using the standby Djinn.
It would probably help if all the Anemos enemies were made by one person, so that they follow a similar theme.
Sucks to be you in Tactics Salanewt. XD | |
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Salanewt Veteran
Posts : 449 Join date : 2009-10-01 Age : 29 Location : Yoshi's Island
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 6:19 pm | |
| Yeah, I know for Tactics... Oh well, I killed him anyway, it was easy (my main fighter can hit over 400 sometimes with two swords). As for the Attack, I am only putting that with the enemies so they look balanced, although nobody will know the difference in the game. Also, I like that idea for Crucible and Jupiter Possess, but I am thinking of making a boss that is even higher up than the Anemos Overlord. This new boss will be able to use each and every one of your djinni, plus summons. Have a nice day. | |
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JamietheFlameUser Veteran
Posts : 208 Join date : 2009-10-02 Age : 29 Location : Somewhere in all teh worlds of Nintendo
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 6:26 pm | |
| Name: Dark Spirit Species: Spirit Description: A large, black version of an Amaze, with red eyes. Level: 60 Turns: 3 Attribute: HP: 1000 PP: 150 Attack: 9999 Defense: 9000 Agility: 210 Luck: 15 HP Regen: 0 PP Regen: 15 Item 1: Potion (30) Item 2: None Item 3: None Item 4: None AI Setting: Boss, chance/256 Ability 1: Chill Breath Ability 2: Storm Breath (stronger version) Ability 3: Megacool Ability 4: Spark Plasma Ability 5: Spirit Form Ability 6: Break Ability 7: Restore Ability 8: Dark Thunder (Attack x999, single target, 75 PP.) Non-Standard: Immune to damaging Psynergy. Coins: 2500 Item Drop: Doomsword ( Long Sword, Unleash Type: Original, Unleash Rate: 0%, Attack/Defence: 1/0, unleashes Dark Thunder) Item Drop Rarity: 1/128 EXP reward: 5000 POW: 56 RES: 66 POW: 150 RES: 200 POW: 57 RES: 67 POW: 200 RES: 200 Location: No idea Enemy Type: Boss Music Type: Boss | |
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Charon the Ferryman Admin
Posts : 244 Join date : 2009-10-01 Age : 31 Location : On River Styx. I also have a summer home in Limbo.
| Subject: Re: Your GSDG Enemy Ideas Thu Oct 29, 2009 6:33 pm | |
| Hate to break it to you guys, but I doubt those stats can really exist. We need to have realistic stats if we're going to put these in a game. This means we can't have any super bosses required to defeat to complete the storyline, and the monsters you guys posted probably wouldn't exist either from a programming standpoint or the fact that they would be practically impossible to defeat. Name: Jormungandr Species: Sea Serpent Description: A giant sea serpent - it's so big, only its head and neck appear in its battle sprite. It's actually Alex after the King of the Anemos changed him. Level: 25 Turns: 3 Attribute: HP: 4050 PP: 100 Attack: 231 Defense: 99 Agility: 145 Luck: 29 HP Regen: 50 PP Regen: 20 Item 1: None Item 2: None Item 3: None Item 4: None AI Setting: normal Ability 1: Water Blessing Ability 2: Watery Grave Ability 3: Glacier Ability 4: Sonic Thrust ( multiplier 1.8) Ability 5: Attack Ability 6: Ply Well Ability 7: Counter-Rush Ability 8: Dread Bite ( Base 150 + poison) Coins: 5636 Item Drop: Wing Crest Item Drop Rarity: 1/1 EXP reward: 7506 POW: 72 RES: 72 POW: 145 RES: 135 POW: 35 RES: 65 POW: 82 RES: 82 Location: In a rocky, craggy area that surrounds a new city temporarily named "Midgard". Enemy Type: Boss Music Type: Regular Boss theme. | |
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